He appears to be served by Dali and Goya.Īs the name suggests, the majority of the characters in U.B. In addition, he created the Henchmen to steal coins in Funkeystown, Kelpy Basin, Magma Gorge, and Laputta Station and the Henchman 2.0 in Paradox Green to destroy the Gnomon Tree. He locked the portals and game rooms, restricting access only for particular Funkeys. Throughout the game, the player hears of Master Lox, the main antagonist of the series. Encountering these characters will start a short minigame where the player can win or lose coins. These are: Henchman in Funkeystown, Magma Gorge, Lapuatta Station, and Kelpy Basin Natives in Funkiki Island Dali in Daydream Oasis Goya in Nightmare Rift Kane in the Hidden Realm and the Henchmen 2.0 in Paradox Green. In every zone, there is an enemy character who appears if you stay outside for too long. Regardless of tribe, any Funkey can return to Funkeystown. However, Sol cannot access Lapuatta Station because there is no game room there it can access. For example, Sol can access Funkiki Island because its game room, "Relaxing Resort," is located there. In order to use a portal, you had to use a Funkey with a game room in the given location.
There are many portals to go through: Kelpy Basin, Magma Gorge, Laputta Station, Funkiki Island, Daydream Oasis, Nightmare Rift, Royalton Raceway, Hidden Realm, and Paradox Green. Most figures have two sets of alternate colorings, and using these "Rare" or "Very Rare" Funkeys gives the player access to more items inside of shops. Each "tribe" is able to access different areas, games and items. Users progress through the game as they collect different figures. With their coins they can buy items to decorate their homes, referred to as "cribs" in the game. Players navigate a number of zones and portals where they play games to earn coins. Videos of various game-room games from the website can be found and downloaded here for Funkeystown, and here for Funkiki Island.įunkeys are small, colorful characters that inhabit a virtual world called Terrapinia.
The manual for the game can be found here. Eventually, through a showing of skill and success with the game, the player would be given an item as a reward, which would also be related to story progress in that particular world. After a certain amount of playtime and success in said game, the user unlocks the ability to play it directly from their Crib without the necessary funkey. Games are played in order to gain coins to purchase accessories for the user's Crib. While access to the world only requires a funkey from that world, a specific kind of funkey is needed to access the corresponding game room. In order to use a portal, the user must have a funkey that belongs to said world, or have some form of artificial form of access (see Angus). The world is divided into different maps that are traveled to via portals. Funkeys is designed around the player using figures to unlock more games and traverse more of the world. The game was discontinued in January 2010. Funkeys won the Electronic Toy of the Year Reward. The game and toy line was started in 2007, and first exhibited by Mattel in February 2007 at the American International Toy Fair, where in which the collaboration with Radica Games and Arkadium was announced. Some of them include a Bobble Head, A Backpack clip, A 3D Board game and 2 CD Disks that have prototypes of the game.
There was also a series of Wendy's Kids meal toys. Gameplay involves players placing figures in the hub -a special USB unit shaped to look like a larger version of the small figures-, which in turn appear in the game. When connected to the hub, each figure allows players to unlock new areas of the game. The hub is purchased in a starter pack with two of the collectible figures, and is required to play the game. There are over 45 different "species" of funkey, each coming in three color styles (normal, rare, and very rare). The integration between the game and toys consisted of a personal computer game that worked together with collectible figures that represent characters in the game.
The product was exhibited by Mattel in February 2007 at the American International Toy Fair, designed by Radica Games, and the game software was developed by Arkadium. It began in August 2007 and was discontinued in January, 2010.
Funkeys was a personal computer game and collectible figure set created by Mattel.